![]() Either in the studio viewports (for gross problems) or in test renders (for less obvious problems), I could identify the problem, jump into the AC3D master model, update, save the selected element. To illustrate the ease of workflow, there are maybe 50 major and minor tweaks I did to this model after first loading it into Studio. As easy to use in AC3D as it is to observe in Studio, if you choose to open the. obj export inadequacy - but livable with) and final texturing done in Studio. It was then manually ported into Studio (ie Studio-element-by-Studio-element. obj format then extensively re-worked in AC3D to fix the many modelling and texturing problems. This model was originally built in Vue (an utter dog of a program) and extracted with difficulty into. duf of a model of the interior of the Sydney Opera House Concert Hall - forget the figures in it - they are not AC3D sourced (although the wing was originally built in AC3D. I've learned how to manage / recover from the bridge's fragility.ĪC3D has lots of modelling functionality I've never mastered because I've never needed to - the point being it looks like it is quite powerful for a de-novo modelling task. I have HideousHexagon and use it when I have to - mainly for simple morphs in Studio where the Hexagon Bridge functionality is useful (to the extent Hexagon is useful) but fragile. obj exporter which is (arguably) substandard. I've developed a pretty good workflow for moving between DAZ (Studio and Carrara, I use both) which is mostly working with the limitations of the AC3D. Whereas AC3D I find very intuitive, and as I use it more, the more useful I find it. Maybe I'm dumb, dumb, dumb but I never even got to first base. Over the course of about 8 years I've tried to get into Blender maybe 10 times when something was not working elsewhere. It was never expensive and it has got reasonably schmick with time (although it still has some hairs).
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